By ValenWower

 

Introduction

There aren’t many ghost type mons scattered across the different generations but strength doesn’t necessarily come with numbers. There are many options when it comes to ghost types, from fast sweepers to utility walls ghost types shine with their flexibility, however the sheer amount of Pokemon that carry dark moves in their arsenal has been keeping ghost types in check ever since pokebank came out in gen 6.

 

Type Overview

Ghost has been around since the first generation where the only evolutionary line of that typing, Ghastly, Haunter and Gengar, had only one STAB move and failed to check psychic types due to an error in the games. Since that generation, however, the ghost type was balanced to the point of becoming really good offensively due to the removal of  Steel’s resistance to Ghost which only left Dark as the only resisting type. Ghost is one of the best defensive typings too, with two type immunities, including immunity to Rapid Spin, and a wide array of utility moves even if a big amount of pokemon carry moves like Knock Off that can really punch holes in any Ghost wall.

Only three Ghost type pokemon are considered top tier right now, because the other ones don’t have good enough stats, movepools or abilities to be widely used in the current meta, but most ghosts can shine if used right due to their flexibility, with access to priority and status, sweeping capabilities and the ability to effectively deal with two prominent types in the metagame which are Psychic and their fellow ghosts.

 

By the Numbers

# of pokemon with this type: 45 (counting ghost forms of Arceus and Sylvally)

# of fully evolved pokemon: 28

# of mega evolutions: 3

 

Offensive Effectiveness

Effective against: Ghost, Psychic

Neutral against: Flying, Dragon, Grass, Ground, Rock, Bug, Fighting, Fairy, Poison, Electric, Fire, Water, Steel, Ice

Resisted by: Dark

Ineffective against: Normal

 

Defensive Effectiveness

Weak against: Ghost, Dark

Damaged normally by: Flying, Dragon, Grass, Ground, Rock, Psychic, Fighting, Fairy, Electric, Fire, Water, Steel, Ice

Resistant to: Bug, Poison

Immune to: Normal, Fighting

 

Notable Pokemon

  • Aegislash
  • Giratina
  • Lunala
  • Arceus-Ghost
  • Mega Gengar
  • Mega Sableye
  • Mimikyu
  • Marowak-Alola
  • Gengar
  • Decidueye
  • Chandelure
  • Dhelmise
  • Doublade
  • Froslass
  • Hoopa-Confined
  • Jellicent
  • Shedinja
  • Cofagrigus
  • Mega Banette

 

Notable Moves

Special: Hex, Shadow Ball, Moongeist Beam

Physical: Shadow Sneak, Spirit Shackle, Shadow Claw, Shadow Bone

Status: Confuse Ray, Destiny Bond, Curse

 

Type in OU

There’s currently three Ghost type pokemon in OU and they can all be considered threats on their own right.

marowak-alola

Ghost got a good addition in gen 7 in the form of Alolan Marowak. This form that everyone thought was going to be mediocre at best took the OU meta by surprise; it turns out that all that Marowak needed to be viable was a shiny new Ghost/Fire typing and two very powerful moves, Flare Blitz and his new signature move Shadow Bone. Alolan Marowak can hold Thick Club, which gives this pokemon one of the highest attack stats (the equivalent of base 165) in the OU tier, making it able to OHKO most of the threats. The standard set this mon runs features Shadow Bone, a base 85 physical STAB move that also has a 20% chance of lowering the target’s defense, fire type STAB in the form of Flare Blitz or Fire Punch with the occasional Flame Charge and a mix between Stealth Rocks, Earthquake or Bonemerang and Knock Off. In Ghost monotype Marowak is one of the only Stealth Rocks user available along with Golurk and Arceus-Ghost. Marowak can also run a defensive set with Will-o-wisp and leftovers recovery, however this set was more common before pokebank was released. The main flaw that Alolan Marowak has is its mediocre speed stat that allows it to be outsped even by some walls when uninvested and its lack of recovery, that together with the Flare Blitz recoil can chip down his health a lot.

 

mimikyu

Another example of the Ghost type getting improved in gen 7 in Mimikyu. An incredibly versatile pokemon with an ability that guarantees it to get a free turn of doing whatever it wants, this new ghostly pikachu is a welcome addition to Ghost type’s arsenal as one of the few answers to Dark types. Mimikyu has access to a wide variety of sets but the one that’s mostly used in the OU tier is as a late game sweeper. This mon can set up a free Swords Dance with its disguise ability and proceed to wipe the floor with the opponent’s team via Life Orb boosted Play Roughs and Shadow Sneaks or instead destroy even the bulkiest of walls with a Never-ending Nightmare. Mimikyu also has access to many useful utility moves like Taunt, Will-o-wisp, Thunder Wave, Toxic, Trick Room, Destiny Bond and Pain Split as well as a few set up moves other than Swords Dance, like Bulk Up, Hone Claws and Z-Splash. On the offensive side Mimikyu won’t be KOing many things without boosting its attack beforehand and is limited to only using physical attacks due to its low Sp.atk stat. His attack options are limited to: Play Rough, Shadow Claw, Shadow Sneak, Wood Hammer and Leech Life. The main threats to this mon are status moves, especially Will-o-wisp, since they ignore Disguise and pokemon with the Mold Breaker ability like Excadrill and Kyurem-Black.

 

sableye-mega

Back from the Ubers tier Mega Sableye is here to stay because of the amount of fairies roaming the meta. Aside from the aforementioned weakness Mega Sableye has many things going for it that make it a force to be reckoned with: Access to Prankster before mega evolving, a wide variety of status moves, the most notable being Taunt, Will-o-wisp and Calm Mind, reliable recovery in the form of Recover and a few attacking options like Fake Out, Sucker Punch, Foul Play and the elemental punches (for some reason) on the physical side as well as Dark Pulse, Shadow Ball, and Octazooka on the special side. While not getting access to prankster on the same turn after mega evolving is a nerf that Mega Sableye received during the seventh generation having base 125 and 115 on the defenses Sableye a very good wall in both OU and Monotype.

 

gengar

Even if after losing its Levitate ability in gen 7 Gengar is not OU anymore it still sees some play in this tier as a Life Orb sweeper with base 110 Speed and base 130 Sp.attack and a pretty big movepool. With Sludge Wave and Shadow Ball as its main sources of damage Gengar can deal with Fairy types reliably and Focus Blast serves as a good answer to Steel and Dark types. Gengar is also a pretty fast Taunt user that can prevent hazards and defog. Gengar can also run a Choice Scarf or a Substitute set.

 

Type in Mono

Ghost is a viable type in mono against every type other than Dark. Mono Ghost teams can range from hyper offense to balance and trick room due to the flexibility that comes with the type.

froslass

Froslass is one of ghost’s only hazard setters and it does a great job at doing that. With access to Spikes and Taunt it makes for a very reliable lead and anti lead and is also one of the only Ghost types with access to ice type coverage. Froslass takes a while to understand and takes a lot of outplaying and predictions to be used effectively, but it can be lethal in a good player’s hands setting Spikes and using Destiny Bond to its advantage to force switches or take an opponent with it once it’s defeated. Will-o-wisp was added to its learnset in gen 7 giving it more options, it can run Ice or Ghost STAB or both.

 

cofagrigus

One of ghost’s most solid walls is Cofagrigus, with access to Will-o-wisp and Haze it serves as the only semi-reliable answer to set up mons other than Silvally Ghost running Roar. With base 145 Defense and base 105 Sp.def this mon won’t be taken down easily and it can function in a wide variety of roles such as a wall, a bulky Toxic Spikes setter as well as a Trick Room sweeper that spams Shadow Ball and HP Fire with Nasty Plot and Life Orb. Cofagrigus is one of the few ghost type pokemon that can take a Knock Off and having access to Pain Split gives it some more utility as a wall.

 

jellicentjellicent-f

With a base 100 HP and base 105 Sp.def it shouldn’t come as a surprise that Jellicent is a very good special wall for ghost type. With water immunity in the form of Water Absorb and Recover as its main ways of recovery Jellicent can wear down many mons with Toxic and Will-o-wisp and also has access to Ice Beam, that few other ghost pokemon have access to and can use it effectively, and Scald.

 

chandelure

Chandelure boasts a base 145 Sp.atk and fire immunity in the form of Flash Fire. Chandelure fills a similar role as Gengar but has access to Fire type STAB and is still fast enough with 80 base Speed to outspeed fully invested base 145s when holding a scarf and slow enough to work in Trick Room. Regular Rotom can also fit the role of Choice Scarf user due to now being the only Ghost type with ground immunity and it having Electric stab and Volt Switch to generate momentum.

 

dhelmise   decidueye

Ghost doesn’t have many forms of hazard removal other than preventing them with Taunt and the ones it does have aren’t too great but still somewhat useable. These are Dhelmise and Decidueye. Both of these mons can work well in Trick Room as well as find a place in balanced monotype teams. Dhelmise has access to Rapid Spin and can deal some heavy damage with a Choice Band set while Decidueye has access to utility like Swords Dance and Baton Pass as well as Defog and a signature Z Move. They also both have a signature move that revents the opposing pokemon from switching out in the form of Anchor Shot and Spirit Shackle.

 

 

Even if it’s currently unreleased Mega Banette has a place in a team as a disruptor, getting access to Prankster on the first turn of mega evolution with the new changes to the mechanics introduced in gen 7. Priority status is really useful against any setup that isn’t dark type and Destiny Bond can really come in handy, as well as Cotton Guard, Rest if you feel like running a gimmick set.

 

Type in Other Metas

There’s a big amount of Ghosts present in the Uber tier when compared to those in the other tiers.

gengar-mega

Mega Gengar is usually used as the Ubers version of Dugtrio being the only viable Shadow Tag user in the Ubers tier. Just trap something that’s problematic to your team and proceed to end its life with base 170 special STAB and 130 Speed. Its ability as a stallbreaker and wallbreaker as well as a revenge killer make it very good at what it does and spin blocking is a neat bonus.

 

giratinagiratina-origin

Both forms of Giratina can be viable in Ubers, while the Altered form is a more stall oriented wall the Origin form is a very solid pokemon with access to Defog, Levitate, good bulk and good offensive pressure with a very good typing.

 

arceus-ghost

Arceus Ghost possesses the great typing that is ghost and can provide a huge one-time damage output with a swords dance boosted Never Ending Nightmare as well as priority in the form of Extreme Speed and base 120 stats all across the board.

 

aegislash aegislash-blade

Aegislash acts as a good wall with its great defensive typing and base 150 defenses while in shield form, allowing it to tank most moves and recover with Leftovers and King’s Shield as well as Toxic stall and deal some heavy damage while in sword form. Although not as popular as it once was in OU Aegislash can hold his own in Ubers as a great counter to Xerneas.

 

lunala

One of the box legendaries from Sun and Moon it was pretty much a given that Lunala would go straight to the Uber tier. Even with its typing making it incredibly susceptible to Dark types Lunala’s ability and movepool make it an incredible wall breaker with a wide array of useful attacking moves as well as a good Scarf user.

 

Tips and Tricks

Even with such a good defensive typing many ghosts are incredibly frail and a lot of mons run Dark type moves, beware priority and especially Knock Off since so many mons get it. Ghost is not an easy type to play and usually requires prediction and knowing your mons very well.

 

Hyper Offense options:

rotom

Rotom @ Choice Scarf

Ability: Levitate

EVs: 4 HP / 252 SpA / 252 Spe

Timid Nature

– Volt Switch

– Thunderbolt

– Shadow Ball

– Trick

 

gengar

Gengar @ Life Orb

Ability: Levitate

EVs: 252 SpA / 4 SpD / 252 Spe

Timid Nature

– Shadow Ball

– Sludge Wave

– Focus Blast

– Taunt/Thunderbolt/Substitute

 

froslass

Froslass @ Focus Sash

Ability: Cursed Body

EVs: 4 Def / 252 SpA / 252 Spe

Timid Nature

– Taunt

– Spikes

– Destiny Bond/Will-o-wisp

– Ice Beam/Icy Wind

 

mimikyu

Mimikyu @ Life Orb

Ability: Disguise

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature

– Swords Dance

– Shadow Sneak

– Play Rough

– Shadow Claw

 

mismagius

Mismagius @ Ghostium Z

Ability: Levitate

EVs: 8 Def / 248 SpA / 252 Spe

Timid Nature

– Nasty Plot

– Shadow Ball

– Dazzling Gleam

– Taunt

 

marowak-alola

Marowak-Alola @ Thick Club

Ability: Lightning Rod

EVs: 252 Atk / 4 SpD / 252 Spe

Adamant Nature

– Shadow Bone

– Fire Punch

– Swords Dance

– Stealth Rock

 

While Ghost has limited options for hyper offense ghost moves are neutral on anything that isn’t Normal or Dark type and can make a dent on any mon with their high attacks stats. You have a few hazard options here and many ways of getting rid of threats to allow Mimikyu or Mismagius to clean up in the late game.

 

The Great Core

 

sableye-mega

Sableye @ Sablenite

Ability: Prankster

EVs: 248 HP / 116 Def / 144 SpD

Careful Nature

– Fake Out/Calm Mind

– Knock Off/Dark Pulse

– Will-O-Wisp

– Recover

 

doublade

Doublade @ Eviolite  

Ability: No Guard  

EVs: 252 HP / 252 Atk / 4 SpD  

Impish Nature  

– Sacred Sword

– Shadow Claw  

– Rest  

– Sleep Talk

 

jellicent

Jellicent @ Leftovers

Ability: Water Absorb

EVs: 248 HP / 252 Sp.Def / 84 Spe

Calm Nature

– Scald

– Taunt

– Will-O-Wisp

– Recover

 

This is a solid core, you have Mega Sableye to take neutral damage from ghost and Dark type attacks, Doublade to switch into any Fairy Type attacks directed at Sableye and Jellicent to take on any special attackers that can scare away Doublade.

 

Trick Room Tricksters

 

jellicent-f

Jellicent @ Leftovers  

Ability: Water Absorb  

EVs: 248 HP / 8 Def / 252 SpD  

Sassy Nature  

IVs: 0 Atk / 0 Spe  

– Trick Room  

– Recover  

– Scald  

– Will-O-Wisp  

 

trevenant

Trevenant @ Sitrus Berry  

Ability: Harvest  

EVs: 248 HP / 8 Atk / 252 Def  

Relaxed Nature  

IVs: 0 Spe  

– Trick Room  

– Leech Seed  

– Horn Leech  

– Will-O-Wisp  

 

chandelure

Chandelure @ Choice Specs  

Ability: Flash Fire  

EVs: 248 HP / 252 SpA / 8 SpD  

Quiet Nature  

IVs: 0 Atk / 0 Spe  

– Fire Blast  

– Shadow Ball  

– Energy Ball  

– Hidden Power [Fighting]  

 

marowak-alola

Marowak-Alola @ Thick Club  

Ability: Lightning Rod  

EVs: 248 HP / 252 Atk / 8 SpD  

Brave Nature  

IVs: 0 Spe  

– Flare Blitz  

– Shadow Bone  

– Earthquake  

– Swords Dance  

 

These four pokemon synergize well with each other, the trick room setters cover most weaknesses and the sweepers can switch in on every super effective hit directed at the setters and hit hard under trick room. However, as always, be wary of Dark types and keep a Mimikyu just in case.

 

Closing Remarks

Ghost is a very flexible type and ghost pokemon are surprisingly good at covering each other’s’  weaknesses. With good stats spread out across all Ghost types you can always find a pokemon to fill whatever role you want it to. As the great type defensively and offensively that is Ghost its presence will continue to be felt across every tier.

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